Active Matter Maps: Extraction Points, Loot, and Keys

Active Matter Maps: Extraction Points, Loot, and Keys

内容
内容

Active Matter is a PvPvE extraction shooter in which Agency operatives explore unstable zones and collect Active Matter before the world around them disappears. This guide covers the maps, extraction points, valuable loot locations, and the main dangers to watch out for.

Game Modes and General Extraction Rules

Isolated raids have no other players, while Open raids pit you against rival operatives. In either mode, dying means losing your equipment, except for the contents of your safe container and secured items. Stock up on weapons, ammunition, armor, and healing supplies before heading out.

How to Extract from a Raid

If you disable extraction objectives before the raid, the regular exits will be available from the start. Once the timer runs out, the zone begins to collapse and a final portal appears, giving you a backup escape route even if you haven't completed the objectives.

How to Plan Your Route

Plan your route to extraction as soon as you enter. Before activating a portal, check nearby cover and save enough ammunition to defend yourself until the countdown ends. The color-coded rare loot zones introduced in the "250 Shades of Liberty" update can attract clusters of monsters, so it's best to avoid them during your first few raids.

Dalniy Catastrophe Region Maps

Most of these maps take place on Dalniy Island. Extraction success rates can help you judge a map's difficulty, but they depend on the mode and change over time. Check the Missions Terminal for the latest figures.

Shegolskoe

Shegolskoe is a village with houses suspended in midair, making it a good choice for your first raids. A permanent extraction portal sits at the top of the Euclid gravity anomaly in the south. Additional exits do not always appear. Watch out for Ball Lightning in the village.

You can enter houses No. 3 and No. 6 through portals in houses No. 9 and No. 8, respectively. Check the attics for keys to crates containing valuable loot, but beware of ambushes near the exits. Map variants include Distortion and Overgrowth.

Shegolskoe Map
Shegolskoe Map

Factory

Factory is one of the easiest maps. The northwestern extraction portal is at the construction site, while the southern one is near Euclid in the settlement of Malie Chelni. A road divides the map into industrial and residential areas. Hangars No. 17 and No. 18 contain good weapons and military gear behind locked doors, but other players may be waiting to ambush you.

Garages often contain hiking backpacks and rare electronics. Extraction points are natural choke points here, so consider throwing a grenade into nearby cover before leaving to flush out anyone camping there. Keep an eye on Flowermen, which tend to lurk by fences. The Hive variant features swarms and hives, and the air gradually becomes toxic.

Factory Map
Factory Map

Cargo Port

Cargo Port's main landmarks are the power station and the barge anomaly. Visibility is limited in the Darkness variant. Mark your extraction portal on the map before you start looking for loot.

The best loot is on the Weapon Barge. To reach it, enter the portal on the coastal barge, then use the portal near the crane, which requires a key. The military crates around the anomaly also need keys, and Devourers guard the approaches. A shotgun is useful against them. If you don't have the keys, search regular containers, other barges, and the buildings farther away.

The port's southeastern area contains an administrative building, while a locked warehouse in the southwest holds a quest item. Another contract item can be found in crane operator Belov's house in the village of Vekovka. Watch for ambushes in the warehouse corridors and port buildings.

Cargo Port Map
Cargo Port Map

Dam

This former island power station has expensive loot, but its cramped interiors make raids risky. In Open mode, 53% of squads successfully extract. Check the raid map for the available exit. Creature markers cluster along the dam wall, between the administrative building and the warehouse.

Search the safe in the director's office on the third floor of the administrative building. Valuable rooms can be unlocked with a Lock Actuator Board, whose crafting recipe comes from the Rosin Stockpile quest chain. Behind a locked door to the west are a barrel of rosin and rare items. Also look for the captain's key, safe keys, and warehouse keys. Doors that require power need fuses.

The main threats are mines, Flowermen, Devourers, and other players on the central approaches.

Dam Map
Dam Map

Dogorsk

Dogorsk has four main points of interest. The first two are in houses marked with arrows: one on a roof with Devourers, the other near a helicopter anomaly. A helicopter carrying Flowermen or a checkpoint stocked with weapons can appear near the police station, while another helicopter sometimes spawns by the tunnel.

Escape from Dogorsk is available only in PvE and is particularly difficult: just 11% of squads extract successfully. The Timeline Collision event can also occur here.

Dogorsk Map
Dogorsk Map

Ozernoe

Ozernoe is a village beside Lake Tikhoye. Squads spawn near the northern bus station or on the southern road. The extraction portal is next to the administrative building, where a note can be found on the second floor. You can descend to the church through a gravity anomaly by the western wall.

Look for weapons and medical supplies in the ZIL trucks by the fire station and near the helicopter in the forest. Sometimes a convoy of trucks appears instead of the helicopter. The fire station contains reports, the church basement has Control Boards, and a scientist's safe is on the second floor of the power station. There is also a substation with a stash near the fire station.

Turned Soldiers guard the village, while Flowermen and mines are found in the forest. The Overgrowth variant adds Dendroids, an Alpha Flowerman, and an infested house No. 2.

Ozernoe Map
Ozernoe Map

Park

Park is an overgrown park with a greenhouse concealing an underground laboratory. Because of the lab, the raid timer runs for 45 minutes even though the aboveground area is relatively small. This is definitely not a beginner-friendly location.

A staircase in the greenhouse's main dome leads to the Underground Laboratory. The central corridor gives you access to a small part of the complex without a key, but going farther requires an Underground Laboratory key. You can find one in Sokolov's suitcase in the bed of a truck or craft one through Fusion in the Workshop. Other entrances include a green door in the western restaurant's kitchen and a grate in the southern part of the greenhouse. Some doors require a Lock Actuator Board. Inside, you'll encounter Flowermen, Dendroids, Distorted, Mimics, and an Alpha Flowerman.

One important warning: don't touch the Active Matter on the lure flowers unless you're ready to wake the nest. Otherwise, the entire group will rush you in close combat. The developers recommend bringing a flamethrower. The extraction rate is 82% for squads in Isolated mode and 52% in Open mode.

Park Map
Park Map

Scrapyard: Midnight

Scrapyard: Midnight is available only in Open mode. In thick fog, squads fight their way from the outskirts toward the sole extraction portal in the center. The main landmarks are the factory to the north and hangar No. 84 to the southwest, where weapons and equipment are locked behind a door. Bring the hangar key, a flashlight, and a thermal sight.

Beware of Distorted, Invisibles, Flowermen near the portal, and gravity traps around the three anomalous signals.

Scrapyard Map
Scrapyard Map

Military Base

Military Base surrounds a flooded quarry. The key landmarks are the power station, the main building, and hangars No. 148 and No. 209. Mark the extraction point on your map. The Unstable Zone variant is available only in Open mode and is especially dangerous: just 16% of squads make it out.

Search the hangars and barracks for weapons. You'll need keys for the barracks: armory No. 1 is on the second floor of barracks No. 1, while armory No. 2 is on the second floor of barracks No. 2. Both are secured with barred doors. The key to hangar No. 148 works only in the Silent Observers variant.

Look for the barracks key in the office opposite the barred room or in one of the first barracks' classrooms. You can reach the second floor through a classroom with a hole in the floor. Beware of Distorted, Flowermen, Statues, and ambushes in tight corridors.

Military Base Map
Military Base Map

Anguka Anga Quarantine Region

Headquarters and Airport are located in the same African region. On October 5, extraction portals were moved closer to buildings and more cover was added. Because of the long distances involved, plan your route to extraction in advance.

Headquarters

At Headquarters, use the North and South Bunkers, the hotel, and the villa as landmarks. The primary objective is Get Distorted Remains, and the secondary objective is Headquarters Access Code. The Unstable Zone variant is only available in Open mode. Its portal opens during the second-to-last phase of the collapse, and only 24% of squads extract successfully.

Look for weapons and grenades in the bunkers, hangars, and on the hotel roof. The bunkers can be entered without keys, and cars wrecked along the roads may contain ammunition. For the Headquarters Access Code objective, you need five flash drives: one by the helicopter near the cinema, one in the hotel, one at each of the two bunker entrances, and one in the airport control tower. Beware of Devourers and dead ends inside the bunkers.

Headquarters Map
Headquarters Map

Airport

Airport is easy to recognize by the airplane caught in a gravity anomaly. Its main landmarks are the military camp, hangars 4A and 8A, and the warehouses. The primary objective is Eliminate Threats, while the secondary objective is Cargo Manifest. Mark the extraction point on your map.

Hangar 8A is the main source of loot. Since September 26, it has required a Hangar 8A key, which can be found in Anguka Anga. For the Cargo Manifest objective, look for the safe key on the second truck in the hangar north of the military camp. The safe itself is on the top floor of the control tower south of hangar 4A.

Airport Map
Airport Map

Other Maps

The Saltriver City Incident region includes Downtown and its PvE variant, Downtown: Collapse. Gigastructure and Unstable Zone are intended for PvP. Nexus maps include Vanilla Mall and the Aztec temples.

Downtown

In Downtown, use The Cobble Hill Inn, the Gun Store, and the Hardware Store as landmarks. The primary objective is Get Distorted Remains, and the secondary objective is Getting the Lay of the Land. Since October 5, the exits have been closer to buildings. Check their locations on the map.

For loot, search the suspended train cars, backpacks near them, and car trunks. Police Headquarters contains reports for a quest, while the hidden Police Department Confidential Information objective involves portals, a key, and a safe.

The main dangers are police and SWAT patrols, Flowermen, and Alpha minibosses. Unstable Zone is only available in Open mode, while Collapse is exclusive to Isolated mode, with just 3% of squads successfully extracting from the latter variant.

Downtown Map
Downtown Map

Best Loot and Economy

Look for keys to valuable rooms, military crates, and armories in Factory, Dam, and Military Base. Some can be crafted through Fusion in the Workshop. Prioritize expensive items that take up little backpack space.

Gas cans are worth extracting when the exit is nearby. Hiking backpacks and ceramic plates are also valuable. Use rental equipment for your first few raids. Story and daily objectives reward Crystallized Active Matter, while dismantling items in the Refiner gives you Chronotraces. You'll need the latter for replication and recharging blueprint charges.

Searching for Loot
Searching for Loot

Where to Start

Start with Factory and Shegolskoe in Isolated mode, then move on to Cargo Port and Ozernoe. Save Park, Dam, Dogorsk, Military Base, and Headquarters for later, when you have better equipment and preferably a squad. Use the gear you're given for your first raids.

Active Matter Maps: Extraction Points, Loot, and Keys

知道游戏更好?写下你的指南

指南将以您的昵称发布,读者将会阅读多年。
写指南 这怎么运作
关于作者
评论0