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Cheat Engine 表格 [更新:2019年12月20日]

  • Resident Evil 2 — Cheat Engine 表格 [更新:2019年12月20日]
作者:
Cielos
大小:
24.06 kB
日期:
2019年12月21日, 07:02
下载:
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功能:

不死 // 无敌

- 默认情况下,当激活时,健康值在被咬时仍会下降,直到变为红色(危险~),但你不会死亡。

- 如果需要,可以提高最小健康值。

- 不要将最小健康值设置低于360。

伤害倍增器 // 伤害倍数

- 首先需要激活伤害修改。

- 默认情况下,当激活时,对非玩家造成的伤害乘以2。

- 激活脚本后,可以更改倍数。

穿甲弹 // 穿甲子弹

- 首先需要激活伤害修改。

- 无论你使用什么枪,僵尸的头部都会被一枪打爆。你可以使用最弱的手枪,甚至是装有酸弹的榴弹发射器,随意打爆他们的头。

- 僵尸的手臂和腿可以用2枪(有时1枪)拆掉,腰部可以用1枪拆掉,无论你使用什么枪。

- 仅适用于僵尸。即,它不会影响舔食者、狗、boss等。

- 默认情况下,当激活时,按住CapsLock键并开枪。

- 你可以将方法更改为始终,这样你就不必按住键才能使脚本生效。

无需重新装填 // 无需重新装填

- 无论当前弹夹中有多少子弹,你都可以随时开枪。

- 开火时,子弹仍会掉落,直到降为零。

- 你可以选择通过编辑隐藏空弹夹外观?和/或静音空弹夹声音?的值来隐藏/静音空弹夹的外观/声音。

- 请记得首先在“选项>控制”菜单中关闭“自动重新装填”。

忽略弹夹 // 无需弹夹

- 你可以在库存中没有任何弹夹的情况下重新装填你的枪。

- 你可以在库存中没有任何弹夹的情况下更换子弹。

- 你带来的弹夹在重新装填时仍会减少,直到消失。

无限副武器 // 无限副武器

- 使用时手雷数量不会低于1,无论是手动投掷还是反击僵尸咬。

- 当你用战斗刀反击僵尸咬时,刀的持续时间会保持最大。只需记得在之后从倒下的僵尸身上取回刀。

∞弹夹和副武器修改 // 无限弹夹和副武器

- 首先需要激活∞修改。

- 允许你操控武器的∞弹夹状态和/或副武器的∞数量/持续时间。

- 激活后,将状态更改为以下两种之一。

-- 使用单独,意味着你可以单独选择武器/副武器的∞弹夹/数量/持续时间状态。

-- 全部∞,意味着所有武器/副武器将获得∞弹夹/数量/持续时间状态。

- 如果你选择使用单独状态:

-- 默认意味着没有变化,武器/副武器按游戏意图运行。

-- ∞意味着武器不会耗尽子弹(你也无法重新装填),或允许你无限使用副武器的数量/耐久性。

- 使用此脚本“创建”的∞武器/副武器可能会阻止你获得S+。我没有测试过,使用时请小心~

∞弹夹修改 // 弹夹修改

- 首先需要激活∞修改。

- 允许你操控武器的∞弹夹状态。

- 激活后,将状态更改为以下三种之一。

-- 使用单独,意味着你可以单独选择武器的∞弹夹状态。

-- 全部无∞,意味着所有武器将失去∞弹夹状态,并在重新装填时消耗弹夹,例如,LE5,武士边缘(原始模型)等。请注意,这不影响∞弹夹/持续时间武器,例如无限版的迷你枪和战斗刀。

-- 全部∞,意味着所有武器将获得∞弹夹状态。

- 如果你选择使用单独状态:

-- 默认意味着没有变化,武器按游戏意图运行。

-- 无∞意味着武器在重新装填时消耗弹夹。

-- ∞意味着武器不需要弹夹进行重新装填。

- 使用此脚本“创建”的∞武器可能会阻止你获得S+。我没有测试过,使用时请小心~

自定义拾取物品键 // 自定义拾取物品

- 激活时,允许你自定义你拾取的物品。

- 指令:

-- 如果自定义物品是物品,将物品ID设置为“是武器”。如果是武器,将武器ID设置为“不是武器”。

-- 按住鼠标中键(默认键)时拾取物品。

-- 如果是武器,使用高亮物品脚本编辑刚刚拾取的武器的弹药、弹药类型、升级等。

- 请注意,你实际上不需要这个脚本来自定义你拾取的物品,所有这些都可以通过仅使用高亮物品来完成。只需从地面上拾取一个物品,高亮物品脚本的指针将指向该物品。只需在将其放入库存之前根据需要编辑信息。

通用物品 // 任何物品作为钥匙的能力

- 允许你用库存中的任何物品与世界对象互动。

- 例如,用你的手枪子弹打开铲子钥匙的门。

- 按住CapsLock键(或你指定的键)时,点击库存中的物品并点击使用选项。

- 不应在允许多个物品的世界对象上使用(例如,黑暗房间,多物品谜题等)。

慢走键 // 改变行走速度

- 大多数时候行走速度相当不错,但在黑暗房间/走廊时有点太快……所以,当激活时,按住CapsLock键以更慢地行走。

慢动作 // 慢动作

- 默认情况下,当激活时,按住鼠标X1键和鼠标右键(即在瞄准时按住鼠标X1键)将通过使用CE的速度黑客进入慢动作。

- 激活脚本后,你可以更改键组合和速度。

游戏时间修改 // 修改游戏计时器

- 激活时,游戏时间将在你指定的时间停止。

- 游戏内显示的时间可能会比你通过脚本设置的时间少4秒。

- 默认情况下,时间将在1:58:43停止。即,当游戏时间达到1:58:43时,时间将开始在1:58:39和1:58:43之间循环。

- 为了方便设置时间,请记得在打开表格时允许CE运行LUA。

高亮物品 // 高亮物品

- 这仅适用于简单的数量编辑。

- 你可以更改背包中高亮物品的类型和数量。

- 如果是武器,物品ID将为0x00000000。如果不是武器,武器ID将为0xffffffff

- 除非你知道自己在做什么,否则不要冻结值。

- 如果你是CE的新手,请记住,如果你只是想编辑值(即,在地址前的框中打勾),则不需要冻结值。

隐藏武器升级外观 // 隐藏武器升级外观

- 激活时,允许你隐藏某些武器升级的外观变化。

- 仅适用于3种武器,Maltilda、SLS 60和W-780。因为我只对更改这3种武器的外观感兴趣。

- 选择一个升级的值为“隐藏”,以隐藏该升级的外观变化,而已安装的升级仍将保持其效果。例如,你安装了W-780的两个升级,长枪管和霰弹枪枪托。激活脚本,并将“长枪管”的值设置为“隐藏”。返回游戏并切换到另一种武器,然后再切换回W-780。你会看到长枪管在视觉上消失,但你仍然可以使用集中火力和更容易的僵尸头部爆炸。

湿! // 让所有角色湿透

- 激活时,屏幕上的所有角色将根据指定的数量变湿。

- 你可以通过输入更改湿度,范围从0到1。默认:0.5,可以通过编辑脚本第3行进行更改。

- 数量值实际上作为湿度的最小值,因此如果你设置的数量小于1,当你进入雨中时仍然可以完全湿透。这意味着如果你将其设置为比之前更小的值,变化将逐渐发生;而如果设置为比之前更大的值,变化将立即发生。

跟随摄像头修改 // 修改摄像头

- 激活时,允许你自定义跟随摄像头的偏移量。

- 脚本正在操控计算的偏移量,但尚未追踪到其来源,因此我只添加了Z和Y的偏移量操控。结果也不是很准确,我必须为瞄准摄像头编写平滑摄像头移动。可能在以后有更多DLC发布时进行改进……

- 默认情况下,当你以Ada身份玩时,Leon/Claire的摄像头会像跟随摄像头一样降低。Ada/Sherry的摄像头可能太低。如果你不喜欢Ada/Sherry的结果,只需停用脚本。

- 应用过滤器,以便它不会干扰瞄准摄像头。

角色模型修改 // 修改玩家模型

文件的名称和描述已被翻译 显示原文 (RU)显示翻译 (ZH-CN)
Таблица для Cheat Engine [UPD: 20.12.2019]

Функции:

undead // Бессмертие

- by script default, when activated, health still drop when being bitten until it reaches red (danger~), but you won't die.

- you can raise the min health if you want.

- don't set min health lower than 360.

damage multiplier // Множитель Урона

- need to activate damage mod first.

- by script default, when activated, multiply the damage done to non-player by 2.

- multiplier can be changed after the script is activated.

piercing ammo // Бронебойные Патроны

- need to activate damage mod first.

- zombies' head will be blown with 1 shot, regardless the gun you're using. you can use your weakest handgun, or even the grenade launcher with acid round loaded, to blow their heads off at will.

- zombies' arms and legs can be detached with 2 shots (sometimes 1 shot), waist can be detached with 1 shot, regardless of the gun you're using.

- works only on zombies. i.e., it won't affect the lickers, dogs, bosses, etc.

- by script default, when activated, hold CapsLock key and fire your gun.

- you can change the method to always, and you won't have to hold the key for the script to take effect then.

no reload // Без Перезарядки

- you can always fire guns regardless of the current ammo clip you have.

- ammo still drop until it reaches zero when fired.

- you can choose to hide/mute the empty clip appearance/sound by editing the value of hide empty clip appearance? and/or mute empty clip sound?.

- REMEMBER to turn off the "Auto-reload" in the "Options>Controls" menu first.

ignore ammo pouch // Беск. Патроны

- you can reload your guns without any ammo pouch in your inventory.

- you can switch ammo without any ammo pouch in your inventory.

- ammo pouches you brought with you will still be decreased until they disappear when you reload the guns.

inf. sub-weapons // Беск. Всп. Оружие

- grenades quantity won't drop below 1 when used, either by throwing manually or countering a zombie bite.

- knife duration would stay max when you counter a zombie bite with the combat knife. just remember to retrieve the knife from the downed zombie afterwards.

∞ ammo clip & sub-weapons mod // Беск. Патроны в Обойме

- you need to activate ∞ mod first.

- allows you to manipulate the ∞ ammo clip status of your weapons and/or the ∞ quantity/duration of your sub-weapons.

- when activated, change the status to one of the below 2.

-- use individual, means that you can choose the ∞ status for the weapons'/sub-weapons' ammo clip/quantity/duration individually.

-- all ∞, means all weapons/sub-weapons will gain the ∞ ammo clip/quantity/duration status.

- if you select use individual for the status:

-- default means nothing changed, weapon/sub-weapon act as the game intended.

-- ∞ means the weapon won't run out of ammo (and you can't reload it either), or grants you unlimited usage of the sub-weapon's quantity/durability.

- using a ∞ weapon/sub-weapon "created" by this script might prevent you from attaining S+. I didn't test this, use with caution~

∞ ammo pouch mod // Подсумки для Патронов

- you need to activate ∞ mod first.

- allows you to manipulate the ∞ ammo pouch status of your weapons.

- when activated, change the status to one of the below 3.

-- use individual, means that you can choose the ∞ ammo pouch status for the weapons individually.

-- all no ∞, means all weapons will lose the ∞ ammo pouch status and consume ammo pouch when reload, e.g., LE5, Samurai Edge (Original Model), etc. note that it doesn't affect the ∞ ammo clip/duration weapon, e.g. the infinite version of Minigun and Combat Knife.

-- all ∞, means all weapons will gain the ∞ ammo pouch status.

- if you select use individual for the status:

-- default means nothing changed, weapons act as the game intended.

-- no ∞ means the weapon consumes ammo pouch when reload.

-- ∞ means the weapon doesn't need ammo pouch to reload.

- using a ∞ weapon "created" by this script might prevent you from attaining S+. I didn't test this, use with caution~

custom pick up item key // Ред. Взятые Предметы

- when activated, allows you to customize the item you pick up.

- instructions:

-- if the custom item is an item, set item id to "is weapon". if it's a weapon, set weapon id to "not weapon".

-- pick up an item while holding Mouse Middle Button (default key).

-- if it's an weapon, use the highlighted item script to edit the just-pick-up weapon's ammo, ammo type, upgrades, etc..

- note that you don't really need this script to customize the item you pick up, all these can be done by using highlighted item only. just pick an item from the ground, the pointers of the highlighted item script would be pointed to this item. just edit the info as you see fit before you place it into the inventory.

universal item // Возможность Исп. Любые Предметы как Ключи

- allows you to interact with world objects with any item from your inventory.

- for example, open spade key doors with your handgun ammo.

- press and hold CapsLock key (or the key you specified) when clicking on the item in the inv AND when clicking on the USE option.

- should not be used on world objects that allows multiple items (e.g., dark room, multi-items puzzle, etc).

slow walk key // Изм. Скорость Ходьбы

- the walk speed is quite good most of the time, but a little bit too fast when you're in a dark room/corridor... so, when activated, hold CapsLock key to walk slower.

slow motion // Замедленные Движения

- by script default, when activated, hold Mouse X1 Button and Mouse Right Button (i.e. hold Mouse X1 Button when aiming) would enter slow-motion by using CE's speedhack.

- you can change the key combinations and the speed after you activated the script.

game player time mod // Ред. Таймер Игры

- when activated, game play time would stop at the time you specified.

- the display time in-game may appear within 4 seconds less then what you set via the script.

- by script default, time would stop at 1:58:43. i.e., when the game time reaches 1:58:43, the time would start cycle between 1:58:39 — 1:58:43.

- for easy time setting, remember you have to allow CE to run the LUA when you open the table.

highlighted item // Ред. Выделенный Предмет

- this is just good for simple quantity edit.

- you can change item type and quantity of the highlighted item in your backpack.

- if it's a weapon, item id would be 0x00000000. if it's not a weapon, weapon id would be 0xffffffff

- don't freeze the values, unless you know what you are doing..

- if you are new to CE, REMEMBER you don't need to freeze the value (i.e., put a tick in the box in front of the address) if you just want to edit the value.

hide weapon upgrade appearance // Скрыть Внешний Вид Улучш. Оружия

- when activated, allows you to HIDE appearance change of some of the weapon's upgrade.

- it only covers 3 weapons, Maltilda, SLS 60, and W-780. as I'm only interested in changing the appearance of these 3 weapons.

- choose the value of an upgrade to "hide" to hide the appearance change of that upgrade, while the installed upgrade would still have its effect intact. e.g., you have both of the upgrades of W-780, Long Barrel and Shotgun Stock installed. activate the script, and set the value of "Long Barrel" set to "hide". back to the game and switch to another weapon and back to W-780. you'll see the Long Barrel is gone visually, but you still the concentrated fire and easier zombie head explosion.

wet! // Намочить Всех Персонажей

- when activated, all characers on screen would get wet according to the specified amount.

- you can change the amount of wetness via the entry, range from 0 to 1. default: 0.5, can be changed by editing the script, line 3.

- the amount value is acting as a minimal value of the wetness actually, so that you can still get full wet when you get into the rain if the amount you set is smaller than 1. that means if you are setting it to a smaller value than before, the changes would be undergone gradually; while the changes would be immediate if setting it to a bigger value than before.

follow cam mod // Ред. Камеру

- when activated, allows you to customize the offsets of the follow cam.

- the script is manipulating the calculated offsets, yet to trace to its origin, so I've only added the offset manipulation for Z and Y. also the result isn't that accurate, and I have to write the smooth cam move for aiming cam. MAY refine it later when there are more DLCs out...

- by script default, the cam of Leon/Claire would be lowered like the follow cam when you're playing as Ada. the cam for Ada/Sherry may be too low. just de-activate the script if you don't like the results on Ada/Sherry.

- filter applied so that it won't interfere with the aiming cam.

character model mod // Изм. Модель Игрока

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