Resident Evil 3 — 传奇动作恐怖游戏的重制版 Resident Evil 3... 更多信息
Cheat Engine 表格 [更新:2020年6月14日]
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1592223252_1592223252_re3.zip下载 (18.85 kB)
不死 — 永生
- 生命值仍然会下降,但你不会死亡。
- 默认允许的最小生命值:360
- 请注意,如果最小生命值小于等于360,尽管僵尸的致命一击不会被触发,但在危险的生命状态下,你仍然可能被Nemesis的一击必杀抓住。游戏发布后可以再考虑这个问题。与此同时,如果你不想冒险,可以将值提高到大于等于360,或者直接使用完美闪避模组。
无需重新加载 — 无需重新装填
- 首先在游戏选项菜单中禁用自动重新加载!
- 允许你在没有任何弹夹的情况下开枪。
- 弹夹仍然会减少,直到降到零。
忽略弹药袋 — 忽略弹药
- 允许你在没有任何弹药袋的情况下重新装填你的枪。
穿透弹药模组 — 弹药模组
- 激活后,允许你用任何武器在一次击打中爆炸僵尸的头部或任何肢体,基于各种设置。
- 1. 身体部位触发
-- 例如,如果启用了“头部”,它将被一次击打爆炸,无论其他设置如何。
-- 你可以选择在每次击打时使用穿透弹药的身体部位。
-- 默认设置:上下肢均已启用。
- 2. 完美闪避反击触发
-- 在完美闪避反击期间的攻击将具有穿透弹药效果,无论其他设置如何。
-- 例如,如果目标是一个类人僵尸,你在完美闪避反击期间立即爆炸头部。
- 3. 键触发
-- 如果你在攻击时按住指定的键,攻击将具有穿透弹药效果,无论其他设置如何。
-- 默认键:CapsLock。
- 4. 控制器触发
-- 与键触发相同,只是它是你选择的控制器按钮。
- 尽管脚本名称如此,但效果也会应用于刀具。例如,使用脚本的默认设置,尝试用刀进行完美闪避反击...
完美闪避模组 — 完美闪避模组
- 激活后,允许你在不需要实际使用游戏中的闪避键的情况下自动触发完美闪避,基于这四个元素的设置,机会触发、生命状态触发、键触发和控制器触发。
- 当你在奔跑时,完美闪避不会被正确触发,而是你会简单地忽略预期的伤害。
- 机会触发:
-- 当敌人攻击命中时,完美闪避有机会根据此值自动触发。
-- 值以百分比表示,低于0的值将视为0,高于100的值将视为100。默认:50%。
-- 将此设置为100意味着当敌人攻击命中时,完美闪避将始终自动触发,即使其他两个元素的设置未满足。
- 生命状态触发:
-- 当敌人攻击命中时,如果你处于该状态,完美闪避将自动触发,即使其他两个元素的设置未满足。
-- 值可以在禁用、警告(琥珀色)和危险(红色)之间更改。默认:危险。
- 键触发:
-- 如果你按住此键,当敌人攻击命中时,完美闪避将自动触发,即使其他两个元素的设置未满足。
-- 可以通过从条目的下拉列表中选择来更改键。默认:空格键。
-- 当僵尸抓住你时,只要在挣扎期间按住指定的键,僵尸的咬伤将不会对你造成伤害。
-- 建议使用与游戏中闪避键相同的键,这样,除了在被一群僵尸包围时按住该键外,当你与一些孤独的僵尸打交道时,你可以更轻松地进行完美闪避。也就是说,如果你闪避得太早,只需继续按住该键,当攻击命中时你仍然可以进行完美闪避;如果你闪避得太晚,你可以再次继续按住该键,僵尸在抓住你时不会对你造成伤害。
- 控制器触发:
-- 与键触发相同,只是它是控制器。
寄生虫呕吐模组 — 寄生虫模组
- 根据脚本默认,激活后,按CapsLock+鼠标中键呕吐寄生虫。
- 将方法更改为“自动呕吐”,你将立即呕吐寄生虫,只要它们进入你体内,无需按热键。
慢走键 — 缓慢行走
- 当然,这是我做的第一件事... 允许你根据你按住的指定键走得更慢。
- 根据脚本默认,按住CapsLock键走得更慢,按住Alt键走得更慢。键和速度都可以通过条目更改。
慢动作(速度黑客) — 慢动作/速度黑客
- 只需使用CE的速度黑客,通过按住指定的键或控制器按钮来操控游戏速度。
- 根据脚本默认,激活后,按住鼠标X1按钮和鼠标右键(即在瞄准时按住鼠标X1按钮)将通过使用CE的速度黑客进入慢动作。
- 此外,你还可以按住控制器上的左触发器进入慢动作。
- 激活脚本后,你可以更改键组合和速度。
通用物品键 — 通用钥匙作为任何物品
- 允许你用库存中的任何物品与世界对象互动。
- 例如,用你的刀切断任何链条。
- 在点击库存中的物品时,按住CapsLock键(或你指定的键)并在点击使用选项时按住。
- 你也可以使用指定的控制器按钮。
- 不应在允许多个物品的世界对象上使用(例如,黑暗房间、多物品谜题等)。
隐藏武器升级外观 — 隐藏武器升级外观
- 激活后,允许你隐藏某些武器升级的外观变化。
- 目前仅覆盖1个武器的升级外观,即G19的点瞄准镜。
- 选择一个升级的值为“隐藏”,以隐藏该升级的外观变化,而已安装的升级仍将保持其效果。例如,你为G19手枪安装了点瞄准镜,激活脚本,将“点瞄准镜”的值设置为“隐藏”。回到游戏中,切换出入G19或仅仅开火/重新装填一次,你会看到点瞄准镜的外观在视觉上消失,但你仍然可以在瞄准中心看到点。
高亮物品 — 高亮物品
- 你可以更改背包中高亮物品的类型和数量。
- 如果你想将某物更改为武器:
-- 1. 你需要将其放入储物箱并取出,然后才能实际使用。最好的方法是将物品放入箱子中,在箱子中高亮该物品,将该物品更改为你想要的武器,然后取出。
-- 2. 你需要先给枪支提供正确的弹药类型。例如,如果你创建了“CBQR突击步枪”,将弹药类型更改为“突击步枪弹药”。
- 如果是武器,物品ID将是0x00000000。如果不是武器,武器ID将是0xffffffff。两者都可以通过下拉列表设置。
- 除非你知道自己在做什么,否则不要冻结值。
- 如果你是CE的新手,请记住,如果你只是想编辑值(即在地址前的框中打勾),则不需要冻结值。
- *** 一些物品ID只是从RE2中遗留下来的,使用它们可能会导致游戏崩溃或生成一些未知物品,实际上并没有测试过。记得分享~
跟随摄像头模组 — 摄像头模组
- 激活后,允许你在不瞄准时操控摄像头距离和瞄准距离偏移。
- 根据脚本默认,当你不瞄准时,摄像头会比游戏的默认设置稍微远一些,瞄准摄像头距离不会改变。
- 如果你不喜欢我的设置,可以通过条目更改它们。
游戏时间模组 — 游戏时间模组
- 激活后,游戏时间将在你指定的时间停止。
- 详细来说,当时间达到指定的停止时间时,它将循环回x分钟前,x为指定的循环时间。默认循环时间为5分钟。
- 根据脚本默认,时间将在2:30:43停止。即,当游戏时间达到2:30:43时,时间将开始在2:25:43和2:30:43之间循环。
- 为了方便设置停止时间,请记住在打开表格时必须允许CE运行LUA。
启动过程:
1. 启动Cheat Engine,选择“加载”并选择表格
2. “选择要打开的进程”,选择所需的进程。
3. 选择所需的选项,打勾。
undead — бессмертие
- health still drop but you won't die.
- default min health allowed: 360
- note that if min health is <= 360, although zombies' killing bite won't be triggered as the game intended, you could still be killed by Nemesis' one-hit-kill grab when in danger health status. may look into it when the game is released. in the meant time, if you don't want to take the risk, you can raise the value to >= 360, or just use perfect dodge mod together.
no reload — без перезарядки
- DISABLE auto-reload in the game option menu first!
- allows you to fire the gun without any ammo clip.
- ammo clip still decrease until it reaches zero.
ignore ammo pouch — игнорировать боеприпасы
- allows you to reload your gun without any ammo pouch.
piercing ammo mod — патрон мод
- when activated, allows you to explode zombies' head off or explode any limbs in one hit with ANY weapons base on various settings.
- 1. body parts trigger
-- for example, if the "head" is enabled, it would be exploded with one hit, no matter how other settings are set.
-- you can choose which body part(s) to use the piercing ammo on with every hit.
-- default settings: both upper and lower limbs are enabled.
- 2. perfect dodge counter trigger
-- the attacks during a perfect dodge counter would have the piercing ammo effect, no matter how other settings are set.
-- e.g., if the target is a humanoid zombie, you explode the head immediately during the perfect dodge counter.
- 3. key trigger
-- the attack would have the piercing ammo effect if you're holding the specified key when you attack, no matter how your other settings are set.
-- key default: CapsLock.
- 4. controller trigger
-- same as the key trigger, except it's for a controller button of your choice.
- despite the script name, the effect would be applied to the knife as well. e.g., with the default settings of the script, try to do a perfect dodge counter with the knife...
perfect dodge mod — идеальный мод Dodge
- when activated, allows you to trigger perfect dodge automatically without the need to actually use the in-game dodge key, base on the setting of these 4 elements, chance trigger, health status trigger, key trigger. and controller trigger.
- perfect dodge won't be triggered properly when you are RUNNING, instead you'd simply ignore the intended damage.
- chance trigger:
-- when an enemy attack connects, a perfect dodge has a chance to be triggered automatically by this value.
-- value is in %, value lower than 0 would be treated as 0, and value greater than 100 would be treated as 100. default: 50%.
-- setting this to 100 means a perfect dodge would always be triggered automatically when an enemy attack connects, even if the other 2 elements' settings aren't met.
- health status trigger:
-- when an enemy attack connects, a perfect dodge would be triggered automatically if you're in that status, even if the other 2 elements' settings aren't met.
-- value can be changed between disabled, caution (amber), and danger (red). default: danger.
- key trigger:
-- if you're holding this key, when an enemy attack connects, a perfect dodge would be triggered automatically, even if the other 2 elements' settings aren't met.
-- key can be changed by choosing from the entry's drop-down-list. default: SPACEBAR.
-- when a zombie grabs you, as long as you're holding the specified key during the struggle, the zombie bites won't hurt you at all.
-- it's advised to use the same key as your in-game dodge key, this way, aside from holding the key when you're surrounded by a crowd of zombies, you can do some easier perfect dodge when you're dealing with some lone zombies. that is, if you dodge too soon, just keep holding the key and you can still do a perfect dodge when the attack connect; if you dodge too late, you can, again, just keep holding the key and the zombie won't hurt you during the grab.
- controller trigger:
-- same as key trigger except it's for controller.
parasite puke mod — мод от паразитов
- by script default, when activated, press CapsLock+Mouse Middle button to puke out the parasites.
- change method to "auto puke", and you'd puke out parasites immediately whenever they enter you without the need to press the hot-key.
slow walk keys — движение шагом
- of course it's the first thing I made... allows you to walk slower depends on which of the specified keys you're holding.
- by script defult, hold CapsLock key to walk slower, hold Alt key to walk even slower. both the keys and the speeds can be changed via the entries.
slow motion (speedhack) — замедление/спидхак
- just using CE's speedhack to manipulate the game speed by holding the specified keys or controller button.
- by script default, when activated, hold Mouse X1 Button and Mouse Right Button (i.e. hold Mouse X1 Button when aiming) would enter slow-motion by using CE's speedhack.
- also, you can hold Left Trigger on your controller to enter slow motion as well.
- you can change the key combinations and the speed after you activated the script.
universal item key — универсальный ключ как любой предмет
- allows you to interact with world objects with any item from your inventory.
- for example, cut any chains with your knife.
- press and hold CapsLock key (or the key you specified) when clicking on the item in the inv AND when clicking on the USE option.
- you can also use a specified controller button as well.
- should not be used on world objects that allows multiple items (e.g., dark room, multi-items puzzle, etc).
hide weapon upgrade appearance — скрыть внешний вид улучшения оружия
- when activated, allows you to HIDE appearance change of some of the weapon's upgrade.
- it only covers 1 weapon's upgrade appearance for now, which is G19's Dot Sight.
- choose the value of an upgrade to "hide" to hide the appearance change of that upgrade, while the installed upgrade would still have its effect intact. e.g., you have Dot Sight installed for G19 Hanggun, activate the script, set the value of "Dot Sight" to "hide". back to the game and switch out and in to G19 or just fire/reload the G19 once, an you'll see the Dot Sight appearance is gone visually, but you still can see the dot at the centre of your aim.
highlighted item — выделенный элемент
- you can change item type and quantity of the highlighted item in your backpack.
- if you want to change something to a weapon:
-- 1. you need to place it in the storage box and take it out before you can actually use it. best way to do is to place an item into the box, highlight said item in the box, change that item to the weapon you want, then take it out.
-- 2. you need to give the correct ammo type to the gun first. e.g., if you created the "CBQR Assault Rifle", change the ammo type to "Assault Rifle Ammo".
- if it's a weapon, item id would be 0x00000000. if it's not a weapon, weapon id would be 0xffffffff. both can be set via the drop-down-list.
- don't freeze the values, unless you know what you are doing..
- if you are new to CE, REMEMBER you don't need to freeze the value (i.e., put a tick in the box in front of the address) if you just want to edit the value.
- *** some item IDs are just left over from the RE2, using them may crash the game or generate some unknown item, didn't really test them out. remember to share~
follow cam mod — мод на камеру
- when activated, allows you to manipulate the camera distance when you're not aiming and the aiming distance offset.
- by script default, the camera would be a little bit further back than the game's default when you're not aiming, the aiming camera distance won't be changed.
- you can change them via the entries if you don't like my settings.
game play time mod — мод игрового времени
- when activated, game play time would stop at the time you specified.
- in details, when the time reaches the stop time specified, it'd loop back to x minutes ago, x being the loop time specified. default loop time 5 mins.
- by script default, time would stop at 2:30:43. i.e., when the game time reaches 2:30:43, the time would start cycle between 2:25:43 — 2:30:43.
- for easy stop-time setting, remember you have to allow CE to run the LUA when you open the table.
Процесс запуска:
1. Запустить Cheat Engine, "Load" и выбрать таблицу
2. "Select a process to open", выбрать нужный процесс.
3. Выбрать нужную опцию, поставить крест.
相关文件:
有用的链接:
