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Cheat Engine 表格 (+14) [Expedition 补丁 0.0.292.5735]

  • Control — Cheat Engine 表格 (+14) [Expedition 补丁 0.0.292.5735]
作者:
Cielos
大小:
27.44 kB
日期:
2020年3月28日, 15:17
下载:
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更新4.4

- 更新忽略 $ / 材料。结果发现其中一个过滤器在 Expedition 补丁中不可重用。更新了该过滤器,并趁机稍微更改了算法:现在视觉上对货币/材料的要求将降低到你拥有的数量,以避免偶尔出现能力点的视觉数量混乱。

不死

- 受到攻击时生命值仍然会下降,但你不会死亡。

- 最小生命值可以通过条目设置。默认:0.5,可以通过编辑脚本第6行进行更改。

伤害倍增器

- 对非玩家造成的伤害将乘以指定的倍增器。

- 倍增器可以通过条目 x? 设置。默认:x2,可以通过编辑脚本第3行进行更改。

最大弹药

- 无需重新装填~

充能键

- 启用时,按 R 键可立即将弹夹充能至最大。

- 瞄准时按住 R 键可以看到重新装填动画。

- 我已将游戏的“切换侧面”从 R 键更改为其他键。如果你希望此脚本正常工作,你也应该这样做。

快速充能

- 启用时,当弹夹空了,开始充能的等待时间将缩短。

- 当枪从空弹夹开始充能时,将立即充能至最大。

瞬间充能

- 启用时,Pierce 形态可以瞬间发射,无需充能,Charge 形态将瞬间发射 3 个弹药,无需充能。

最大能量

- 如标题所示。

忽略能力点

- 你可以学习任何能力,而不考虑当前的能力点。

- 能力所需的能力点将显示为零,但你学习能力时能力点仍会减少,直到达到零。

忽略 $ / 材料

- 在进入 Astral Constructs 之前启用。

- 你可以在 Astral Constructs 中制作任何东西,而不考虑当前的 $ 和材料。

- $ 仍会减少,直到达到零。

- 制作时材料仍会减少。

- 能力点可能在基地中显示为一个大数字,实际的能力点并未以任何方式更改。如果发生这种情况,只需停用此脚本和忽略能力点脚本,下一次访问基地时显示的值应恢复正常。

- 完成制作后应停用脚本。下次需要制作时再启用。

悬浮模组

- 允许你在进入悬浮状态时在空中停留任意时间。

- 退出悬浮状态并开始下落后,如果按住指定键/控制器按钮并按跳跃键/按钮,而不是开始缓慢下落,你将再次悬浮。

- 在第二次悬浮后,你不会自动进入悬停状态。相反,你必须再次按跳跃键/按钮以停止悬浮,然后再次开始下落。在这个下落状态中,你可以选择浮下去,或者再次悬浮(通过按住指定键 / 控制器按钮)。

- 键可以通过条目的下拉列表更改。默认:SHIFT 键。

- 控制器按钮可以通过条目的下拉列表更改。默认:左触发器。

闪避/冲刺距离倍增器键

- 启用时,按住 SHIFT 键以闪避/冲刺,距离乘以 20。

- 键可以通过条目的下拉列表更改。

- 倍增器可以通过条目 x? 更改。

行走键

- 启用时,按住 Alt 键并移动以行走。对键盘和鼠标玩家可能有用。

- 如果你想使用切换键而不是保持键,可以将状态更改为“切换键”。

- 键可以通过条目的下拉列表更改。

慢动作

- 只是一个简单的 lua 脚本,允许你同时按住 2 个键,或按住任意一个键,通过使用 CE 的速度黑客来改变游戏速度,这可以通过在 CE 的设置中设置热键来完成。该脚本只是使你不需要为不同的游戏重置 CE 的热键。

- 根据脚本默认设置,启用时,按 CapsLock 键或右键进入慢动作,释放键以恢复速度。

- 如果你想同时按住 2 个键进入慢动作,请将“和/或?”更改为“和”。

解锁所有服装

- 基于 infogram 分享的发现制作。

- 启用脚本后,访问基地的控制点(中央执行)。

- 如果你想单独解锁服装,可以通过 [outfits] 指针进行。访问基地的控制点后,指针将被填充。

启动过程:

1. 启动 Cheat Engine,选择“加载”并选择表格

2. “选择要打开的进程”,选择所需的进程。

3. 选择所需的选项,打勾。

文件的名称和描述已被翻译 显示原文 (RU)显示翻译 (ZH-CN)
Таблица для Cheat Engine (+14) [Expedition patch 0.0.292.5735]

Update4.4

- updated ignore $ / materials. turns out one of the filter isn't reusable on the Expedition patch. updated that filter, plus took the chance to changed the algorithm a bit: instead of raising the visual amounts of your currency/materials to the requirement, now the visual requirement would be lowered to the amount you owned, to avoid the occasional messing up of the ability points' visual amount.

undead

- health still drop when being hit but you won't die.

- min health can be set via the entry. default: 0.5, can be changed by editing the script, line 6

damage multiplier

- damage deal to non-player will be multiplied by the specified multiplier.

- multiplier can be set via the entry x?. default: x2, can be changed by editing the script, line 3.

max ammo

- no reload~

recharge key

- when facilitated, press R key to recharge clip to max instantly.

- hold R key when you're aiming allows you to see the reload animation as well.

- I've changed the game's "Toggle Side" from R to another key obviously. you should do the same if you want this script to work properly.

fast recharge

- when activated, when the ammo clip is emptied, the time you need to wait until the gun start to recharge will be shorten.

- when the gun start to recharge from empty clip, it will be recharged to max instantly.

instant charge

- when activated, Pierce form can be fired instantly without charging, and Charge form will fire 3 projectiles instantly without charging.

max energy

- as title says.

ignore ability points

- you can learn any abilities regardless of your current ability points.

- required ability points of an ability would appear to be zero, but you ability points still decrease until it reaches zero when you learn an ability.

ignore $ / materials

- activate before you enter the Astral Constructs.

- you can craft anything in the Astral Constructs regardless of your current $ and materials.

- $ still decrease until it reaches zero.

- materials still decrease when you craft.

- ability points may be shown as a big number in the base, the actual ability points wasn't altered in anyway. if that happens, just de-activate both this and ignore ability points script and the value shown should back to normal the next time you access a base.

- should de-activate the script after you done crafting. activate again next time you need to craft.

levitate mod

- allows you to stay in air as long as you want when you enter levitation.

- after you exit the levitation and start falling, if you press and hold the specified key / controller button and press the jump key/button, instead of start floating down slowly, you'd levitate up again.

- you won't enter the hover state automatically after your second levitate up. instead you have to press the jump key/button again to stop levitating up, and start falling again after that. in this falling state, you can choose to float down, or levitate up (by holding the specified key / controller button)again.

- key can be changed via the entry's drop-down-list. default: SHIFT key.

- controller button can be changed via the entry's drop-down-list. default: Left Trigger.

evade/dash distance multiplier key

- when activated, press and hold the SHIFT key to evade/dash with a distance multiplied by 20.

- key can be changed via the entry's drop-down-list.

- the multiplier can be changed via the entry x?.

walk key

- when activated, hold Alt key and move to walk. could be useful for k+m player.

- you can change the status to "toggle key" if you want to .... use toggle key instead of hold key.

- key can be changed via the entry's drop-down-list.

slow motion

- just a simple lua script that allows you to hold 2 keys together, or hold either of the 2 keys, to change the game speed by using CE's speedhack, which can be done by setting up hot-keys in CE's Settings anyway. the script just make it so that you don't need to reset the CE's hotkeys for different games.

- by script default, when activated, press CapsLock key, or Right Mouse Button, to enter slow motion, release the key to resume speed.

- change and/or? to "and" if you want to hold 2 keys together to enter slow motion.

unlock all outfits

- made based on the findings shared by infogram.

- access the Control Point at the base (Central Executive) after you activated the script.

- if you want to unlock the outfits individually, you can do so via the [outfits] pointers instead. pointers will be populated when you access the Control Point at the base.

Процесс запуска:

1. Запустить Cheat Engine, "Load" и выбрать таблицу

2. "Select a process to open", выбрать нужный процесс.

3. Выбрать нужную опцию, поставить крест.

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