Death Stranding
我的游戏Death Stranding is Hideo Kojima’s original game, a realistic walking and logistics simulator with action, survival, and stealth elements, viewed from a third-person... 更多信息
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Death Stranding is Hideo Kojima’s original game, a realistic walking and logistics simulator with action, survival, and stealth elements, viewed from a third-person perspective. Players travel through a post-apocalyptic world, find survivors, rebuild a fragmented society, and create a unified network between cities.
The story is told through numerous beautifully directed scenes in the style of an intimate thriller. All cutscenes feature well-known Hollywood actors and were made using advanced motion-capture technology. The game’s philosophy is to understand the true value of building relationships between people.
Backstory
In the near future, a catastrophic event known as the “Death Stranding” took place. It caused our dimension of the living to become connected to the dimension of the dead and demons.
A massive apocalypse followed. The United States ceased to exist, and people became isolated and scattered across the country. It is unknown what happened in the rest of the world. The few survivors took shelter in cities deep underground.
Chiral creatures broke into our world. They are the restless souls of the dead, along with various demons (which serve as bosses). When a chiral creature consumes a person, living or dead, a vortex forms and pulls all matter into another dimension, leaving a huge crater behind in our world.
Chiral rain is a major threat. Like a time machine, its drops speed up biological aging, so anyone caught in the rain will quickly grow old. It also corrodes metal and degrades plastic, eating away at anything it touches over time.
Story
The story in Death Stranding is told in an unusual way. The first two chapters quickly immerse players in the events. After that, until the full map is unlocked, the story slowly introduces new characters and tells their backstories.
One of the story’s strengths is the missions where players travel to the battlefields of the First and Second World Wars, as well as the Vietnam War—but it’s best to experience them for yourself.
It is only after the halfway point that the story really picks up : the events begin to take shape as new details emerge, characters gain their own story arcs, secrets are revealed, several major plot twists take place, and the number and length of dialogues and cutscenes increase.
The main character, Sam Bridges (Norman Reedus), proves to be a capable courier. His sensitivity to the world of the dead and his ability to return to our world after death help him get out of the most hopeless situations.
That is why the U.S. president assigns Sam the task of carrying cargo between survivors, earning their trust, and connecting them to the Chiral Network, the “spiritual successor to the internet.” The network will unite all the cities and settlements in the United States, allowing people to share data and experience, and solve the problem of the worlds becoming connected.
There are many characters, and it’s interesting to talk to them. The star-studded cast and excellent direction keep players engaged right through to the end. At the same time, the game is linear, and your actions won’t affect the ending—Death Stranding is not a role-playing game.
Gameplay
The chiral rain has quite literally erased human civilization. Cities are nothing but piles of rubble and trash, surrounded by barren rocks, mountains, rivers, and snowy peaks. As a result, Death Stranding has a lifeless game world: there’s no simulation of life, dangerous and safe areas stay in fixed locations, and there are no side quests or NPCs.
The locations are small on paper, but they’re made up entirely of rugged terrain of varying difficulty, making the game world feel enormous. There are no direct routes or sprinting; you have to look for paths up and down slopes, find detours and shallow crossings, and climb down using a rope or up using a ladder.
In Death Stranding, the ground itself is your playground, and the main gameplay mechanic is walking and controlling how you walk. As Sam travels from one point to another, the player constantly controls his direction, speed, and balance. He might catch his foot on a rock, lose his balance from a shove, or fall, damaging his cargo and failing the delivery.
The excellent physics engine adjusts the character’s position based on the slope and texture of the ground, what’s lying on it, grass and snow, whether the character is climbing or descending, and the water’s current and depth. A strong current will simply sweep Sam away, and his cargo may sink or get lost.
Players also need to balance mobility against the weight they carry. Carrying more is better, but a character with a tower of cargo on his back moves more slowly and has a harder time keeping his balance. He also needs to sleep, eat, use the toilet, wash, and keep an eye on his footwear.
Single-player
Moving boxes from point A to point B makes up most of the 100-hour playthrough. Threats add variety to the process. The first are the crazed couriers called MULEs, who will try to steal the main character’s cargo if they spot him. You can run away, knock them out in a fistfight, or stun them with a shocker.
The second danger is chiral creatures, which can sense the player and drag them into their dimension. If this happens, the player ends up in the afterlife and has to find a way out. You can either hide from the creatures or fight them using special weapons, such as grenades or guns.
Sam earns likes for delivering cargo and completing story missions. These add up to levels and points, which can be spent on small character upgrades. More content unlocks as you progress, including delivery bots, platforms that hover above the ground, motorcycles, and even cars. You also gain the ability to build structures in the open world.
Main progression is tied to moving through the story and connecting cities to the network. You are rewarded with resources, gameplay features , and equipment, such as a leg exoskeleton.
Online play
Connecting this area to the network activates asynchronous multiplayer, where players help one another while each remains in their own world. This expands the gameplay possibilities: for example, if you lose your cargo, another courier can deliver it. You can also build a path through a mountain pass that other players can use in their worlds.
As a reward, you receive likes that encourage the character—they increase stamina and carrying capacity, and improve movement-related stats.
In this kind of asynchronous game, it is much easier to build structures—bridges, roads, vehicle charging stations, rest stops—and improve the game world in general. The more there are, the easier it is to play through the game : you may enter a world with wide roads, scattered vehicles, and charging stations. Chiral rain also damages these structures, but not very quickly.
Features:
- A unique world and extensive terminology were created for Death Stranding;
- The game is fully available in Russian, so it should be easy to understand;
- The PC version was released in 2020.
系统需求和PC测试
- Windows 10
- 处理器: Intel Core i5-3470
- 内存: 8 GB
- 可用空间: 80 GB
- VRAM: 3 GB
- 显卡: GeForce GTX 1050
- DirectX: 12
- Keyboard, Mouse
- Windows 10
- 处理器: Intel Core i7-3770
- 内存: 8 GB
- 可用空间: 80 GB
- VRAM: 6 GB
- 显卡: GeForce GTX 1060
- DirectX: 12
- Keyboard, Mouse
评论与评分
МНЕНИЕ БЕЗ СПОЙЛЕРОВ
Про эту игру ещё за долго до выхода трубили из каждого утюга, мол "Гениальный Кодзима сделал Гениальную игру". Игра вышла и аудитория разделились на два лагеря. Одни считали её расхайпованным мусором, а другие продолжали превозносить её. "Так кто же прав?", спросите вы? А я отвечу — Правы все. Так как нет игры которая нравится всем, так как вкус у всех разный. Недовольным людям не понравилось что им за такую цену дали игру состоящую на 50% из кино, и на оставшуюся половину из симулятора курьера. Не всем нравятся "симуляторы ходьбы", так что понятно что некоторые остались недовольны. А вот другой лагерь нахваливал игру за сюжет, музыку, гениальность Кодзимы и довольно увлекательный геймплей. Я как раз из этого лагеря и сейчас поведаю почему мне нравится эта игра.
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这个游戏很烂,你只是来回奔跑,大量的错误和问题,图像按照 19-20 年的标准来看很糟糕(当时,RDR2、A Way Out、战神、FC5、Ask Odyssey、底特律和其他一些 2018 年发布的顶级游戏,甚至不是 2020 年),糟糕的动画,最无聊和空洞的世界,糟糕的优化,无聊且无法立即理解的故事。关卡设计只是人为地延迟了游戏玩法;你会厌倦撞到山上、岩架上等等。游戏是两个小时的跑步和过场动画交替进行......它们甚至不是特别的电影化......它很残酷。Expedition 33 是一款预算为 2500 万美元的游戏,其过场动画纯粹是电影化的。游戏引人入胜,只是到最后才会感到无聊,而不是马上。场景优美,探索趣味十足,剧情线索也丰富多彩。一款投入2.8亿到3亿美元的游戏却如此垃圾。我不明白他们把钱花在了哪里——可能是演员,或者我不知道花在了哪里。一堆组合键,用来做这做那,喝水、喝血什么的——简直是胡扯。音乐有时听起来完全不搭调;我想象的是一个末世世界,而不是欢快的爵士乐。玩家一如既往地展现出他们是一群高超的艺术鉴赏家,因此,我无一例外地玩了30个小时,并给出了高分,就像《黑手党2》一样。其实这款游戏本身并不多,几乎配不上优秀游戏的称号。不过,这款游戏曾经被人讨厌,后来他们“看到了曙光”,这款游戏也一样,好吧,让他们被这些垃圾噎死吧,我去玩好游戏。… 阅读全文
игра херня, просто бегаешь туда сюда, куча багов и проблем, графика отстояная по меркам 19-20 года (уже тогда вышли Рдр2, э вэй аут, год оф вар, фк5, аск одисея, детройт и куча еще топовых игр 18 года, даже не 20), убогие анимации, СКУЧНЕЙШИЙ и ПУСТЕЙШИЙ мир, ужасная оптимизация, скучная и не сразу понятная история. Лвл дизайн это просто искусственное затягивание геймплея, задолбишься врезаться в горы, уступы и прочее. Игра это чередовка 2ух часовой беготни и катсцен.. они даже не особо кинематографичные.. это же жесть. Экспедиция 33, игра с бюджетом 25 млн. $ заставки это абсолютное кино, геймплей интересный и надоесть может только под конец, а не сразу, красивейшие и интересные к изучению локации, напичканные всякими сюжетными подсказками и прочим. А здесь игра 280-300 млн$ и такой шлак… 阅读全文
Не понравилось. За такую цену погонять по свободному миру? Можно ГТА купить и также погонять, там даже интереснее..
Хз кому как, но мне игра не понравилась. Просто симулятор Яндекс Доставки, скучно и однообразно.
这是一款精彩绝伦的游戏,引人入胜,令人沉浸其中。引人入胜的设定,超越“步行模拟器”的复杂玩法,层出不穷的机制,不断创造独特游戏场景的相互关联机制,以及精心塑造的角色——所有这些都让你忍不住想要一次又一次地回归。
Отличная игра, очень затягивает и погружает. Интересный лор, комплексный геймплэй, выходящий за рамки "симулчтора ходьбы", множество взаимосвязанных механик, которые постоянно рождают уникальные игровые ситуации, хорошо прописанные персонажи, — всё это заставляет возвращаться в игру снова и снова.





