Paranormal
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This first-person horror game follows artist Mattel Clarke as he films paranormal activity in his haunted house. The camera serves as both the player’s viewpoint and a tool for observing events, which grow increasingly dangerous over time.
A dynamic haunting system varies triggers and reactions between playthroughs, and the story has multiple endings. The player explores the house, finds journal entries left by its previous owner, and uses the camera light to illuminate rooms. Sleeping recharges the camera’s batteries and may trigger other events.