The Callisto Protocol
我的游戏A sci-fi horror game, The Callisto Protocol follows the blueprint of Dead Space: the cramped rooms of a distant space station are filled with Biophages—zombies... 更多信息
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A sci-fi horror game, The Callisto Protocol follows the blueprint of Dead Space: the cramped rooms of a distant space station are filled with Biophages—zombies that change shape and can only be defeated by tearing them apart in unpredictable close-quarters combat. With a limited arsenal at his disposal, the main character, Jacob Lee, tries to survive this harsh place and escape. The developers reworked some of Dead Space’s best ideas, making The Callisto Protocol a distinctive game set in its own universe rather than a spiritual successor, while also introducing new ideas.
The survival formula
The Callisto Protocol can be described as a close-quarters action game:
- the gameplay balances shooting, slashing, and simple action, with horror and stealth sections;
- it’s played from a third-person perspective, but the camera isn’t fixed behind the hero—it zooms in on the most “satisfying” moments;
- there’s plenty of brutality and dismemberment, with “ketchup” spraying with every hit, brutal enemy kills, and equally gruesome fatalities for the main character.
Unlike the slow and clumsy main character, enemies are fast, tough, and attack without warning. So combat uses a repeating pattern: dodge an attack, land a series of powerful baton strikes, then block or dodge again—and keep going until the enemy runs out of health.
You have to hit hard and accurately—a Biophage won’t die just from losing a limb. Instead, it will mutate into a stronger form, and you’ll have to finish it off with a gun. Pistols, shotguns, and assault rifles—that’s the entire arsenal. They’re useful and can be upgraded, but you can’t shoot as much as you would in a typical shooter because ammo is scarce.
The GRP glove can throw Biophages around, pull them close for a strike, or toss them into the environment (spikes, grinders, or pits). It also makes it easier to lock onto targets, though this system can be a problem: in close combat, it prevents you from quickly switching between enemies or getting to the most dangerous one.
The full sensory experience:
- The detailed graphics make it easier to get immersed in Callisto’s atmosphere, with high-quality textures and effects, natural lighting and shadows, highlights and reflections, and realistic physics for bodies and liquids. It’s one of the best-looking games of the PS5/XSX generation.
- The audio is just as impressive: machinery clanks, equipment hums, doors and floors creak, lights flicker, water trickles and drips, and enemies rustle and make strange, terrifying sounds behind the walls.
- The carefully crafted character and enemy models also help build the atmosphere, especially their faces: natural lip movements and emotions captured with mocap from famous actors, along with effects that imitate sweat or blood running down the skin.
Close to Home
The near future. A technological disaster on Earth has forced humanity to settle beyond its borders. By 2320, colonies have been established on Jupiter’s moons, and one of them—Callisto—is being used as a maximum-security prison. It’s a quiet place where prisoners disappear forever, and it was quickly taken over by people with ambitious plans.
Circumstances bring the protagonist here, but the game doesn’t stay focused on the prison cells. Every 1.5–2 hours, it moves to a new setting: industrial workshops, hydroponics, secret labs, and even Callisto’s surface.
However, the world suffers from simplistic level design. Tight, winding corridors connect to each other through vents or gaps in the walls. There are no arenas, hiding places, or backtracking. Every location is enclosed by invisible walls, and the environment can only be interacted with in certain areas.
At the same time, the levels themselves look great and play a visual role in the storytelling. The different interiors make it easy to tell a torture chamber from a medical room or laboratory. The artists filled each section with functional objects, themed details, and other decorations, taking care to avoid repetition.
Fatal Solitude
The Callisto Protocol throws players straight into the action. Its opening is intriguing and raises dozens of questions, but after the first chapter, the story almost disappears until the finale, where the writers reveal everything at a rapid pace. Notes, audio and video messages, graffiti on the walls, and other familiar horror-game ways of explaining mysteries are replaced by lore in special guides.
The game has just one main quest, with no side stories about allies or optional objectives. The presentation and script are simple and linear, with plenty of clichés and predictable plot twists. The overall story is reminiscent of Dead Space (human experiments, a secret cult conspiracy, aliens). There aren’t many characters, either in number or screen time, but at least they have lively conversations with the hero, are well motivated, and make good use of their time on screen.
Into Uncharted Territory
The single-player campaign is standard in every way. We push forward, fight enemies using all the combat options available, collect resources and medkits, upgrade weapons and character attributes, and craft consumables such as ammo and batteries for the glove. You can’t skip upgrades: the bio-phages become more varied and challenging as you progress, forcing you to change your tactics. Inventory space is limited, which also encourages you to upgrade as you go.
Survival only really comes into play on the highest difficulty, where resources are constantly scarce. There’s very little horror, largely due to the oppressive but not frightening atmosphere and the basic, repetitive jump scares, which revolve around enemies trying to grab the player during annoying QTE sequences. On the other hand, the game occasionally delivers spectacular action set pieces: a space shuttle disaster, a high-speed ride through the sewers, a fall into the unknown, and more. The game does a decent job of recreating old sensations in a new setting.
系统需求和PC测试
- Windows 10
- 处理器: Intel Core i5-8400
- 内存: 8 GB
- 可用空间: 75 GB
- 显卡: GeForce GTX 1060; Radeon RX 580
- DirectX: 11
- Windows 10
- 处理器: Intel Core i7-8700
- 内存: 16 GB
- 可用空间: 75 GB
- 显卡: GeForce GTX 1070; Radeon RX 5700
- DirectX: 12
- SSD recommended
评论与评分
这游戏简直烂透了!无论从哪个角度来看:
性能——大家都知道,除了PS5之外,在其他所有平台上都卡顿。
不过没关系,如果一款游戏拥有精彩的故事、引人入胜的鲜活角色、优秀的物理引擎和多样化的战斗系统,那么你就可以容忍卡顿和延迟。但这款游戏完全没有这些优点。这款游戏是对《死亡空间》的拙劣模仿,它名副其实:只是个拙劣的模仿:因为游戏中的一切(除了演员)都照搬了《死亡空间》,并且还做得更糟:
——战斗系统糟糕透顶,单调乏味(《死亡空间》里有触手、倒挂射击、需要击中敌人身上的特定区域等等);
— 所有东西的升级系统都很糟糕(没有套装或升级,即使你搜遍整个游戏,最多也只能提升40%的武器装备,而且没有二周目!)
— 主角行动缓慢笨拙,而且主角在屏幕上的位置很不方便(过于偏向中心,占用大量空间),玩起来非常不舒服,视野会被遮挡,尤其是在靠近墙壁或障碍物时。
— 他们做得太过火了。爬通风管道和挤过狭窄通道的场景很多,而且速度很慢。
—整个游戏极其单调:你只是到处走走,在通风管道里爬来爬去一个小时,爬爬梯子,和各种互动元素互动,外加一个拙劣模仿DS电源方块的开门装置,而游戏里开门的装置却少得可怜。话说回来,DS游戏里可是有太空漫步、反重力操控、高速飞行、开门小谜题等等。而在这里,只有笨拙的控制面板互动动画(主角按的是触摸屏旁边的金属块,而不是触摸屏本身)))
—剧情也平庸至极,他们把游戏宣传得天花乱坠,但实际上,它就是一坨屎。3分(满分10分),其中1分给乔什·杜哈明。… 阅读全文
Игра конечно то ещё дно! По любым показателям:
Производительность — сами все знаете, лагает на всех платформах, кроме ПС5.
Но бог бы с ней, когда в игре отличный сюжет, раскрыты персонажи, и они интересные, хорошая физика игры, разнообразные боевки, то можно стерпеть фризы и лаги. Но ничего этого в игре нет( Эта игра, жалкая пародия на Dead space, именно пародия: потому что все что есть в игре(Кроме актеров) взято из DS и ухудшено:
— боевки ужасные и однообразные(в DS были щупальца, стрельба в подвешенном вниз головой состоянии, области на врагах, в которые нужно было попасть);
— система прокачки всего тоже отстойная(нет костюмов и их прокачки, даже если обшаришь всю игру то прокачаешь максимум 40% арсенала, а новой игры+ нет!)
— главный герой медленный и неповоротливый + распо… 阅读全文
它虽然是《死亡空间》的恶搞版,但还不错。剧情有点薄弱,但整体来说游戏过程紧张刺激,所以玩一遍就足够了,仅此而已。
Пародия на Дэд спэйс, но вполне себе неплохая. Сюжет слабоват, но в целом игра держит в напряжении, так что на одно прохождение пойдет, больше сказать про неё нечего
可惜没有mod可以修改这一点(避免重复物品出现在同一个栏位)。
除此之外,这游戏很棒。真希望有续作。
Жаль лишь что нет мода который бы изменил ( чтобы в одну ячейку не кладутся одинаковые предметы)
А так игра супер. Хотелось бы чтобы было продолжение этой игры.
总的来说,这款游戏不错,剧情构思巧妙,但有一个缺点:用打印机制作武器弹药耗时太长,非常耗费体力。
Игра в целом хорошая , история прдуманая , но есть 1 минус . Это время создания оружия и боеприпасов через принтер , как же сильно это выматывает .
让我想起了《死亡空间》和《毁灭战士3》,但感觉还是略逊一筹。画面很棒,但枪声有点不足。结局还算不错。
Напоминает Dead Space и Doom3, но до них не дотягивает. Отличная графика, звуки стрельбы не удались. Концовка игры зачётная.




